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ArmA 2 Patch 1.07 (v1.05 auf v1.07)
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Patches und Demo (ArmA2)   ArmA 2 Patch 1.07 (v1.05 auf v1.07)
25.06.2010 von Miller



ArmA 2 Patch 1.07 (v1.05 bis v1.07)

Bohemia Interactive Studio veröffentlichte den ArmA 2 Patch 1.07 in den Bi-Foren.

Hinweis: Dieser Patch ist für User, die bereits den Patch 1.05 (einschließlich Steam Versionen) besitzen.

Highlights :
  • Zahlreiche Verbesserungen in der Stabilität und Peformance
  • Verschiedene Multiplayer-Fixes und Verbesserungen
  • Verbesserte Unterstützung für CPUs mit 4 und mehr Kernen
  • Größere Datei-Cache auf Systemen mit mehr RAM
  • Sound Verbesserungen
  • KI-Verbesserungen

    Benötigt: Patch 1.05


    Zitat


    ===ARMA 2 UPDATE 1.07 ===

    Copyright (c) 2010 Bohemia Interactive. All rights reserved.

    This free update is sponsored by Sprocket http://www.sprocketidea.com/ , the online store where you can buy Arma 2 and other games directly from the developers.

    ===SYSTEM REQUIREMENTS===
    * ANY ORIGINAL VERSION OF ARMA 2 from 1.05 (including the Steam version, note that Verify file cache and autoupdate will not work properly until the full 1.07 is also out directly on Steam)

    * DirectX 9 from February 2010 or newer is required and should be updated during the patching process automatically as needed or you can update your version of DirectX from http://www.microsoft.com/windows/directx/

    ===HOW TO INSTALL THE PATCH===
    Run the patch exe to apply the patch setup automatically.

    It will install all content of the patch to the folder with your ArmA 2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2 or Bohemia Interactive\ArmA2).

    Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.


    ===Version 1.07 Highlights===
    * Numerous stability and peformance improvements
    * Various multiplayer fixes and improvements
    * Improved support for CPUs with 4 and more cores
    * Larger file cache on systems with more RAM
    * Sound improvements
    * AI improvements

    ===Changelog===
    [71721] Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.
    [71543] File cache size increased a lot on systems with 4 GB RAM or more.
    [71484] Fixed: C130 was crashing on takeoff.
    [71373] Fixed crash http://dev-heaven.net/issues/11097
    [71143] Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this.
    [71117] Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)
    [70817] Fixed: Crash while rendering some custom worlds, e.g Schmalfelden
    [70793] Fixed: Character animation jerky after a unit disembarked a vehicle (http://dev-heaven.net/issues/3116)
    [70790] Fixed: Fps stayed low after spawning and deleted many units. See http://dev-heaven.net/issues/5147
    [70663] New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6)
    [70661] Improved: File handle management when more then 448 pbos are present is now more efficient.
    [70651] Improved: Increased limits to prevent "Too many virtual memory blocks requested" error.
    [70650] Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).
    [70646] Fixed: Some objects were shortly "flashing" while changing LODs.
    [70582] Improved: Increased dynamic cloud layer visibility.
    [70493] Fixed: Shadow artifacts visible on some windows while moving.
    [70484] Fixed: Car horn not played in MP
    [70439] Fixed: Transient z-fight-like shadows artifacts while zooming.
    [70372] Fixed: AI vision was too good on moonless nights.
    [70198] Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.
    [70192] New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading
    [69714] "enablesimulation" fixed on dedicated server
    [69683] VoN volume slider
    [68990] Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.
    [68694] Reduced parallax map artifacts on sloped terrain.
    [68157] HDRPrecision 16 or 32 respected when users selects it and card supports it.
    [68030] MP: Changed bandwidth estimation defaults as almost all players use broadband connection.
    [67312] Fixed: AI is now able to take off with Camel airplane addon.
    [67033] Improved AI airplane landing from very high altitude.
    [66997] Optimized: Grass not rendered when flying high and fast, should reduce stutter.
    [65703] New: Units report when reloading in combat situations.
    [65703] New: Units report when throwing grenades in combat situations.
    [65679] Fixed: AI Units called "covering" repeatedly while reloading.
    [65656] "Cover me", "Covering" was often told repeateadly after busy radio channel periods.
    [65605] Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.
    [64561] New: Scripting function hideObject.
    [64056] Fixed: Shining glasses on head preview in "edit player" menu.
    [63164] Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
    [63126] Improved: AI airplane now aiming at the ground targets using rudder as well.
    [63126] Fixed: Some AI airplanes oscillated sideways when flying slow.
    [62888] Fixed: Improved helicopter aiming with unguided rockets.
    [62868] Fixed: AT/RPG soldiers often missed targets.
    [62700] Fixed: Spatial weapon sounds
    [62687] Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
    [62627] Improved: "Invalid crew" config error no longer exits to desktop.
    [62533] Fixed: The voice over net speech was often delayed more than required.
    [62532] Fixed: The voice over net speech was often delayed more than required.
    [62492] Fixed: Window size/position was not stored after a change.

    ===Missions===
    Fixes and improvements in most of the campaign, SP and MP missions


    ===Data===
    Improved: armor on MLRS, Ikarus and armored HMMWV.
    Fixed: speed indicator on M1030 motocycle.
    Fixed: geometry on "Objects - Illuminant Tower".
    Fixed: get-in points in GRAD.
    Fixed: graphics artifact on T72 wreck and pickup wreck.
    Fixed: shadows on ammo-boxes.
    Improved: iron signs on Makarov, M9 and M9 SD
    Improved: penetrability on wrecks of vehicles.
    Fixed: zeroing of silenced G36.



    ===Update 1.07 incorporates all fixes included in previous patches, most notable are:===
    * Free bonus campaign Eagle Wing
    * Free bonus helicopter addon AH-64D
    * New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for dimplomacy between factions
    * Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command)
    * Significant performance improvements, especially in large towns
    * Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM
    * Grass now provides concealment also in distance
    * Improved hit detection and damage system
    * Improved object visibility and less significant objects popping in distance
    * Spatial sound improvements
    * Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game
    * Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options
    * Various crash opportunities fixed
    * Linux server support added (dedicated server file available as separate download)
    * New GUI to various dedicated server settings
    * DRM free for users of legitimate installs
    * added pbo file extension support for direct launching of the simulation
    * Optional BattlEye anti-cheat protection
    * Airplane Heads-Up displays reworked
    * Improved multiplayer and cooperative campaign (saving games, connection issues)
    * Numerous fixes and improvements in the Harvest Red campaign
    * Mission editor improvements
    * Many new scripting functions
    * Improved AI driving skills
    * Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
    * Fixed multiplayer session NAT negotiation
    * Multiple save slots supported
    * Improved terrain shape beyond map borders

    For full information about the included changes between versions 1.00 and 1.06 please visit http://community.bistudio.com/wiki/ArmA_2:_Version_History




    Quelle: Bi-Foren
  • Grösse 88,0 MB
    Downloads 1441
    Datum 25.06.2010
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