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ArmA 2 Patch 1.07 (v1.05 auf v1.07)
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ArmA 2 Patch 1.07 (v1.05 auf v1.07)
25.06.2010 von Miller

ArmA 2 Patch 1.07 (v1.05 bis v1.07)
Bohemia Interactive Studio veröffentlichte den ArmA 2 Patch 1.07 in den Bi-Foren.
Hinweis: Dieser Patch ist für User, die bereits den Patch 1.05 (einschließlich Steam Versionen) besitzen.
Highlights :
Zahlreiche Verbesserungen in der Stabilität und Peformance
Verschiedene Multiplayer-Fixes und Verbesserungen
Verbesserte Unterstützung für CPUs mit 4 und mehr Kernen
Größere Datei-Cache auf Systemen mit mehr RAM
Sound Verbesserungen
KI-Verbesserungen
Benötigt: Patch 1.05
Zitat
===ARMA 2 UPDATE 1.07 ===
Copyright (c) 2010 Bohemia Interactive. All rights reserved.
This free update is sponsored by Sprocket http://www.sprocketidea.com/ , the online store where you can buy Arma 2 and other games directly from the developers.
===SYSTEM REQUIREMENTS===
* ANY ORIGINAL VERSION OF ARMA 2 from 1.05 (including the Steam version, note that Verify file cache and autoupdate will not work properly until the full 1.07 is also out directly on Steam)
* DirectX 9 from February 2010 or newer is required and should be updated during the patching process automatically as needed or you can update your version of DirectX from http://www.microsoft.com/windows/directx/
===HOW TO INSTALL THE PATCH===
Run the patch exe to apply the patch setup automatically.
It will install all content of the patch to the folder with your ArmA 2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2 or Bohemia Interactive\ArmA2).
Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
===Version 1.07 Highlights===
* Numerous stability and peformance improvements
* Various multiplayer fixes and improvements
* Improved support for CPUs with 4 and more cores
* Larger file cache on systems with more RAM
* Sound improvements
* AI improvements
===Changelog===
[71721] Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.
[71543] File cache size increased a lot on systems with 4 GB RAM or more.
[71484] Fixed: C130 was crashing on takeoff.
[71373] Fixed crash http://dev-heaven.net/issues/11097
[71143] Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this.
[71117] Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)
[70817] Fixed: Crash while rendering some custom worlds, e.g Schmalfelden
[70793] Fixed: Character animation jerky after a unit disembarked a vehicle (http://dev-heaven.net/issues/3116)
[70790] Fixed: Fps stayed low after spawning and deleted many units. See http://dev-heaven.net/issues/5147
[70663] New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6)
[70661] Improved: File handle management when more then 448 pbos are present is now more efficient.
[70651] Improved: Increased limits to prevent "Too many virtual memory blocks requested" error.
[70650] Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).
[70646] Fixed: Some objects were shortly "flashing" while changing LODs.
[70582] Improved: Increased dynamic cloud layer visibility.
[70493] Fixed: Shadow artifacts visible on some windows while moving.
[70484] Fixed: Car horn not played in MP
[70439] Fixed: Transient z-fight-like shadows artifacts while zooming.
[70372] Fixed: AI vision was too good on moonless nights.
[70198] Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.
[70192] New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading
[69714] "enablesimulation" fixed on dedicated server
[69683] VoN volume slider
[68990] Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.
[68694] Reduced parallax map artifacts on sloped terrain.
[68157] HDRPrecision 16 or 32 respected when users selects it and card supports it.
[68030] MP: Changed bandwidth estimation defaults as almost all players use broadband connection.
[67312] Fixed: AI is now able to take off with Camel airplane addon.
[67033] Improved AI airplane landing from very high altitude.
[66997] Optimized: Grass not rendered when flying high and fast, should reduce stutter.
[65703] New: Units report when reloading in combat situations.
[65703] New: Units report when throwing grenades in combat situations.
[65679] Fixed: AI Units called "covering" repeatedly while reloading.
[65656] "Cover me", "Covering" was often told repeateadly after busy radio channel periods.
[65605] Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.
[64561] New: Scripting function hideObject.
[64056] Fixed: Shining glasses on head preview in "edit player" menu.
[63164] Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
[63126] Improved: AI airplane now aiming at the ground targets using rudder as well.
[63126] Fixed: Some AI airplanes oscillated sideways when flying slow.
[62888] Fixed: Improved helicopter aiming with unguided rockets.
[62868] Fixed: AT/RPG soldiers often missed targets.
[62700] Fixed: Spatial weapon sounds
[62687] Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
[62627] Improved: "Invalid crew" config error no longer exits to desktop.
[62533] Fixed: The voice over net speech was often delayed more than required.
[62532] Fixed: The voice over net speech was often delayed more than required.
[62492] Fixed: Window size/position was not stored after a change.
===Missions===
Fixes and improvements in most of the campaign, SP and MP missions
===Data===
Improved: armor on MLRS, Ikarus and armored HMMWV.
Fixed: speed indicator on M1030 motocycle.
Fixed: geometry on "Objects - Illuminant Tower".
Fixed: get-in points in GRAD.
Fixed: graphics artifact on T72 wreck and pickup wreck.
Fixed: shadows on ammo-boxes.
Improved: iron signs on Makarov, M9 and M9 SD
Improved: penetrability on wrecks of vehicles.
Fixed: zeroing of silenced G36.
===Update 1.07 incorporates all fixes included in previous patches, most notable are:===
* Free bonus campaign Eagle Wing
* Free bonus helicopter addon AH-64D
* New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for dimplomacy between factions
* Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command)
* Significant performance improvements, especially in large towns
* Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM
* Grass now provides concealment also in distance
* Improved hit detection and damage system
* Improved object visibility and less significant objects popping in distance
* Spatial sound improvements
* Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game
* Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options
* Various crash opportunities fixed
* Linux server support added (dedicated server file available as separate download)
* New GUI to various dedicated server settings
* DRM free for users of legitimate installs
* added pbo file extension support for direct launching of the simulation
* Optional BattlEye anti-cheat protection
* Airplane Heads-Up displays reworked
* Improved multiplayer and cooperative campaign (saving games, connection issues)
* Numerous fixes and improvements in the Harvest Red campaign
* Mission editor improvements
* Many new scripting functions
* Improved AI driving skills
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Fixed multiplayer session NAT negotiation
* Multiple save slots supported
* Improved terrain shape beyond map borders
For full information about the included changes between versions 1.00 and 1.06 please visit http://community.bistudio.com/wiki/ArmA_2:_Version_History
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Quelle: Bi-Foren
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